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When we think of VR, our minds naturally gravitate towards three-dimensional environments and interactions. But, there are times when it’s necessary to present content in a two-dimensional way. With VR, we have the opportunity to reevaluate the nature of screens, and how we view and interact with screen-based content. This talk will cover techniques the Daydream team uses to create legible, usable screen interfaces in VR. We will introduce new workflows, new units, and highlight interaction opportunities and pitfalls.
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